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Big world setup v installpack
Big world setup v installpack













big world setup v installpack
  1. #Big world setup v installpack install
  2. #Big world setup v installpack mod
  3. #Big world setup v installpack archive
  4. #Big world setup v installpack full

#Big world setup v installpack mod

( 5) use this after you did the above steps to go to the mod selection now where the fun begins.Ĩ.

big world setup v installpack

You can add more languages and this will add mods not available in the default language to your options

#Big world setup v installpack install

Steps ( 1) Navigate to your BGEE folder, skip if you want to mod BG2EE only ( 2) BG2EE folder ( 3) location for downloaded mods ( 4) default language selection for mods - the tool will show you all mods available for this language and install this translation. You can re-use downloaded mods if they have not been updated meanwhile (the tool checks that for you.) It is proposed to keep mod downloads in that location in case you want to use the tool again. The screen offers a default location for the downloads, you can change it to something else if you want. For BG2EE only, leave the BGEE game field open. Enter the game path(s) of the base game(s) you want to modīG2EE and EET use the same screen. Select the game you want to install to.īG2EE and EET are both selected with *Baldur's Gate II: EE / Enhanced Edition Trilogy*, see next stepħ.

big world setup v installpack

Use "Start BWS-EE Setup.vbs" when you need to relaunch an install after you finished mod selection because "update" will overwrite your previous selection.Ħ. Execute "Update BWS-EE Setup.vbs" when this is the first time you launch it for this game.ĥ. Disable User Account Control (if you don't do this, the automated installation can get stuck!)Ĥ. Disable your anti virus (only while you are installing - don't forget to re-enable it after!)ģ. Close any open games and game editors to avoid interference with the installation processĢ.

#Big world setup v installpack archive

Download Big World Setup zip archive and extract it anywhere you want (but not in your game folder!) Make sure the partition where you extract it has no write protection.ġ. (This is to set some configuration entries, you need not use that save ever again once you finished install and are ready to start a real game.)Ġ. Start each game, create a creature, make a save and exit. Do not use the game version accessed by any game clients. Do not use locations like Steamapps, ProgrammFiles or similar.

#Big world setup v installpack full

Have the game(s) you want to mod in directories with full access. In case of an EET install you need to have BGEE/SoD and BG2EE. The called function must have 1 String parameter named Param, and must return a String or a Boolean value depending on where the constant is used.- Have a clean version of the game you want to mod with the tool. Is there a specific type associated with the tri-state logic that needs to be returned? The Inno Help on Scripted Constants only says: My best guess is that it has something to do with the fact that DisableDirPage takes a tri-state yes, no, or auto. All have produced the same compiler error. I have also tried inlining the call to DirExists. I have tried using functions for DisableDirPage that return Strings of 'yes' and 'no', as well as Integers of 0 and 1. Compiler Error - Value of section directive "DisableDirPage" is invalid. Result := ExpandConstant('\') + AppFolder įunction DefaultDirValid( Param: String ) : Boolean I have code that works for DefaultDirName, but not for DisableDirPage: įunction GetDefaultDir( Param: String ) : String Specifically, if the 'D:\' drive is available I want installation to it in a predefined location with no prompts, and if it is not available, provide prompts with a reasonable default. Using Inno Setup 5.5.2 I am trying to conditionally skip selection of the installation directory depending on the existence of a path.















Big world setup v installpack